Hi,
I have built a model and put different format of texture on it. For bmp and tga 24bit, model is fine. But when I come to tga 32-bit, the alpha channel is properly set. Two problems occured
1) When I export the model in 3dmax and set alpha channel selected, MED and WED can read the model but when it is run, nth can be seen but F11 show the entity is built and shown.
I have solved this by re-import the tga skin to the model. It is now ok, but lead to 2nd problem.
2) The model is shown but in some of the part, I can see the back of the model, like I can see the model's neck when I move the camera to give me a top view. I dunno how to solve it yet. For this, I have rechecked all faces in 3dmax and MED to ensure that their texture and normal are all ok.
Pls help!
Thx