I am puzzled with this.
This is a screenshot. This model has a TGA texture. I know can fix it by, once in MED, setting the texture format as 24-bit and saving it.

Yet, turning off the flare and transparency flags isnt' working. Should it?
Also, it has a completely EMPTY alpha channel, so it's all full opaque. How can this work fine?
What would be the use for an alpha channel if it can't be used to create different transparency levels in a single skin?