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Re: normal maps
[Re: Matt_Aufderheide]
#59577
12/06/05 05:12
12/06/05 05:12
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
OP
Serious User
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OP
Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Hi Matt Does Dot3 dump maps work on blocks? Quote:
different kinds of geometry
What do they use?
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Re: normal maps
[Re: MaxF]
#59578
12/06/05 22:41
12/06/05 22:41
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Joined: Aug 2005
Posts: 34
AAO
Newbie
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Newbie
Joined: Aug 2005
Posts: 34
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First of all I will admit that shaders on geometery are slow but I see no problem with the lighting when I use normal mapping. Note: The textures arn't mine. [image] [img=http://img118.imageshack.us/img118/5725/shot09zn.th.jpg][/image]
Last edited by AAO; 12/06/05 22:49.
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Re: normal maps
[Re: Matt_Aufderheide]
#59580
12/07/05 00:58
12/07/05 00:58
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Joined: Aug 2005
Posts: 34
AAO
Newbie
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Newbie
Joined: Aug 2005
Posts: 34
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Actually I run into a wierd parallax shader thing of all the parallax shaders being way darker..............
Last edited by AAO; 12/07/05 01:22.
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Re: normal maps
[Re: MaxF]
#59581
12/07/05 01:44
12/07/05 01:44
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
Hi Matt
Does Dot3 dump maps work on blocks?
Quote:
different kinds of geometry
What do they use?
They have more customized geometry that has better tangent calculations, etc..Most games dont use BSP anymore...
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