Hi,
I had an idea(i don't know if this belongs to the user request forum ): to "print" damages like bullet holes on non-animated but moving entities, could be possible to project a cubic damage-map (contained for example in entity's skill2), modified with pixel_to_bmap instructions, on the entity's model according to it's orientation and position?
Maybe this is a simple thing, but i'm not good with shaders, so i don't know how to do this... any help will be appreciated
Tommo