Hi Ricardo,

Quote:



The thing I'm trying to impress upon you is that 3DGS is a mostly remote team community. In the last 3 Decades, I can't think of a single remote-team made game that has been a success. I'm sure they are out there, but I could probably count their products on one hand.






Can I add the exception to your rule.

Trophy Bass 2006 is very much a remotely done project made up of 3DGS people.

Florian Jungwirth is in Germany and he has supplied 100 percent of the art for the Game.

I am in Mpls and I have contributed a big chunk of the code.

Dan Niezgocki is working in Boston, and he has added shader code to the project. He currently is the project lead on the XBOX port.

I have one other 10 hour a week programmer, that works here in Mpls.

3 of the 4 main developers of Trophy Bass are 3DGS community members, working remotely.

Trophy Bass has over 200,000 pre orders which qualifies it as success in my mind.

So the right people on a small team can accomplish big things, remotley of course.

I have multiple projects that are using this remote model of development under contract, and many more that will be under contract by Spring.


Ken