Just discovered one more bug: if you set the POLYGON flag in WED for a static object (as you should do) then A6.40 may not be able to detect collisions with that object. Workaround until a patch comes out: leave the POLYGON flag off and assign an action to the entity. Then set my.POLYGON=on inside that action.
Quote: Just discovered one more bug: if you set the POLYGON flag in WED for a static object (as you should do) then A6.40 may not be able to detect collisions with that object. Workaround until a patch comes out: leave the POLYGON flag off and assign an action to the entity. Then set my.POLYGON=on inside that action.
Marco-- do you know if there are special problems concerning the Extra version in 6.40 Beta? I've been trying everything posted here on polycollision/collision in 6.40 but nothing works right.. and I've tried leaving the poly flag off and using an action too.. no collision! Could you check that Extra is working as it should be?
Quote: Marco-- do you know if there are special problems concerning the Extra version in 6.40 Beta? I've been trying everything posted here on polycollision/collision in 6.40 but nothing works right.. and I've tried leaving the poly flag off and using an action too.. no collision! Could you check that Extra is working as it should be?
Well, obviously you won't be able to have Physics in Extra, but c_move etc. work in 6.40 Extra as they should. Make sure you are using the latest A6 templates.