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Re: Smee2.0 Glass shader problem [Re: ello] #60501
12/16/05 15:08
12/16/05 15:08
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I had a problem like this with ellos bubble shader. Maybe you can solve the problem by setting the model transparent or not transparent if it is transparent.


:L
Re: Smee2.0 Glass shader problem [Re: EX Citer] #60502
12/20/05 12:15
12/20/05 12:15
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline OP
Member
zwecklos  Offline OP
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
Hi Ex,
No this doesnt help Im affraid. But thanks anyway for your answer. We will build up those windows new and we try to fake that part with the disappearing window
since those shading tools are kinda new nobody seems to fully understand them so we will go a diffrent way.

cheers and Merry Christmas to you all...

Zwecklos

Re: Smee2.0 Glass shader problem [Re: zwecklos] #60503
02/09/06 08:10
02/09/06 08:10
Joined: Mar 2005
Posts: 20
Germany, Hamburg
S
smirga Offline
Newbie
smirga  Offline
Newbie
S

Joined: Mar 2005
Posts: 20
Germany, Hamburg
Hallo sinnlos/zwecklos!
Habt ihr das Problem mit SMEE selbst gelöst oder anders? Und wenn wie (wie stellt ihr Glas dar?)? Existiert das Problem auch mit der neuesten Version von SMEE? Bin am Überlegen, ob ich mir das Tool auch hole...
Cheers

Re: Smee2.0 Glass shader problem [Re: smirga] #60504
02/12/06 03:25
02/12/06 03:25
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
This tread is quite old, but here's an answer anyway: Just use the shader on the glass only, not the border and the knob - that will give you sorting "errors".

Smirga, das Problem hat nichts speziell mit SMEE zu tun - DirectX funktioniert nun mal so.

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