what is the correct way to remove a newton gravity entity?

when i use ent_remove(me) at an entity i get this error:

Code:

Error E1515
Invalid arguments in NewtonMaterialGetSoundEffect: ENT_playSOUND(my,sound,volume)




i use this as script for my entity:
Code:

function move_grenade(){
var collisionType = 0;

var body;
body = NewtonAddMapEntity (my, collisionType);

NewtonSetBodyMass (body, 1);
NewtonSetBodyLinearDamp (body, 0.1);
NewtonSetBodyAngularDamp (body, 0.3, 0.3, 0.1);
NewtonSetBodyForceAndTorque (body, ApplyGravityForceEvent);
NewtonSetBodyMaterial (body, wood_material);
NewtonSetBodyActiveState (body, 1);
NewtonSetBodyAutoActiveState (body, 1);

newtonImpulseRecord[0]=player.x;
newtonImpulseRecord[1]=player.y;
newtonImpulseRecord[2]=player.z;

newtonImpulseRecord[3]=player.x;
newtonImpulseRecord[4]=player.y;
newtonImpulseRecord[5]=player.z - 100;


newtonImpulseRecord[6]=1;


newtonImpulseRecord[7]=8000;

NewtonBodyAddImpulse(NewtonGetBody(me),newtonImpulseRecord);

sleep(2);

ent_create(explosion,my.pos,genade_explode);
ent_remove(me);
}