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rendering problem - engine? #60578
12/16/05 08:02
12/16/05 08:02
Joined: May 2005
Posts: 97
G
gedimaster Offline OP
Junior Member
gedimaster  Offline OP
Junior Member
G

Joined: May 2005
Posts: 97
hi,

pls see the picture from this link: http://www.photoi.org/share/upload2/533263063/wrong_z_order.jpg

i have a model of a violinist exported from maya to mdl. it looks and animates fine in med, but when built in wed, the z order of polygons are wrong and you could see parts of the body that are supposed to be occluded in the exe...

can anyone help?

Re: rendering problem - engine? [Re: gedimaster] #60579
12/16/05 08:12
12/16/05 08:12
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Most likely cause: you're using a transparent texture. Transparent textures don't write into the Z buffer and thus cause this to occur. There are two fixes though:

1. Use a texture that doesn't contain the alpha channel. Use a 16 or 24-bit texture.
2. Search the forums - there's a fix if you definitely need the transparency in your model.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: rendering problem - engine? [Re: ulillillia] #60580
12/30/05 19:26
12/30/05 19:26
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
It looks to me like the faces are inside out?

Sometimes when you export from Max or Maya, when you have flipped bits in StudioMax I see this a lot, it exports the model inside out...

There is a button in MED that will flip selected faces, I would flip them all and take a look after you saved...


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