hi,
pls see the picture from this link:
http://www.photoi.org/share/upload2/533263063/wrong_z_order.jpgi have a model of a violinist exported from maya to mdl. it looks and animates fine in med, but when built in wed, the z order of polygons are wrong and you could see parts of the body that are supposed to be occluded in the exe...
can anyone help?