hi,

pls see the picture from this link: http://www.photoi.org/share/upload2/533263063/wrong_z_order.jpg

i have a model of a violinist exported from maya to mdl. it looks and animates fine in med, but when built in wed, the z order of polygons are wrong and you could see parts of the body that are supposed to be occluded in the exe...

can anyone help?