i have a model of a violinist exported from maya to mdl. it looks and animates fine in med, but when built in wed, the z order of polygons are wrong and you could see parts of the body that are supposed to be occluded in the exe...
can anyone help?
Re: rendering problem - engine?
[Re: gedimaster]
#60579 12/16/0508:1212/16/0508:12
Most likely cause: you're using a transparent texture. Transparent textures don't write into the Z buffer and thus cause this to occur. There are two fixes though:
1. Use a texture that doesn't contain the alpha channel. Use a 16 or 24-bit texture. 2. Search the forums - there's a fix if you definitely need the transparency in your model.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
Re: rendering problem - engine?
[Re: ulillillia]
#60580 12/30/0519:2612/30/0519:26