Most likely cause: you're using a transparent texture. Transparent textures don't write into the Z buffer and thus cause this to occur. There are two fixes though:

1. Use a texture that doesn't contain the alpha channel. Use a 16 or 24-bit texture.
2. Search the forums - there's a fix if you definitely need the transparency in your model.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials