Hello,

I worked with the AUM53 shader tweaked for foggability by Steampipe. I realized, that two neighoring light installations disturb each other, but I found no way of "hiding" lights from the shader.
Even if the surplus lights are in a box, 1000 quants away, the shader fails.
Is there any way to "clip" the dynamic lights away from the shader?

Behold (guckst Du):


Proper Shader with white and red light


Here the same constellation with 2 lights locked away in hollow cube


Now with 3 lights locked away in the box, far away




JB

Last edited by Jim_beam; 12/19/05 22:08.