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Could you update the Racer demo with beta engine? #60789
12/23/05 02:17
12/23/05 02:17
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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XNASorcerer  Offline OP
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
I don't know if this belong here, but...
Could you update the Racer demo to work with the new beta release? I realy would like to see if it is possible to make a car to behave like in the Racer demo made with the non beta engine, with the new beta.
Thanks.

Update the Racer demo with beta engi [Re: XNASorcerer] #60790
12/25/05 13:04
12/25/05 13:04
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I've updated the racer to work with 6.40.0

I had to do two things. One is to rebuild the level as everything was off the ground. The second was update "cg_add.wdl" as it used a lot of old code. such as "create" and "remove" outside of that the whole thing works like normal. I can't release that code as Conitec made the source only downloadable for those with pro. However I don't see a big deal with loading up a resourced exe to show it, but i see no difference from 6.31.4

To Conitec: If you like I can send you the updated script of "cg_add.wdl".


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Re: Update the Racer demo with beta engi [Re: FoxHound] #60791
12/25/05 16:41
12/25/05 16:41
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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XNASorcerer  Offline OP
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Hi. Could you send the updated race demo and level? I own a Pro version of A6. Or you could send it to conitec to replace the old one.
Thanks and Merry Cristmas.

Last edited by Sorcerer; 12/25/05 18:12.
Re: Update the Racer demo with beta engi [Re: XNASorcerer] #60792
12/26/05 01:34
12/26/05 01:34
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
http://www.foxhound-production.com/downloads/racerdeom.zip

There is the exe. One thing I'm really liking is the dll in the files instead of such a huge exe file. This makes updates and patches easier to make and send (i usually send a couple to a friend of mine a night).

Since Conitec isn't finished with this beta release yet i doubt they would want one compiled with a beta. The code is still up for them though.


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Re: Update the Racer demo with beta engi [Re: FoxHound] #60793
12/26/05 03:45
12/26/05 03:45
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
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XNASorcerer  Offline OP
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Thanks FoxHound.

Did you find any problems? I found two: Sometimes one of the tyres sink on the terrain; And somentimes a tyre starts to make crazy moviments.


Last edited by Sorcerer; 12/26/05 03:56.
Re: Update the Racer demo with beta engi [Re: XNASorcerer] #60794
12/26/05 06:29
12/26/05 06:29
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
A couple of things that i remember being there the first time. Like the tires would come off a bit slightly. Had the same problem with this monster truck game I made. I fixed it by lowering the wheel weight. The other thing I found but could never get it to reproduce is where tires started in the wrong spot. On top of the buggy instead of in the wheel wells.

While I never seen the second one happen in 6.31.4 (I think it was a fluke), I have seen the first one.

So in the end, nothign worth complaing about but nothing worth mentioing either.


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Re: Update the Racer demo with beta engi [Re: FoxHound] #60795
12/27/05 18:07
12/27/05 18:07
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

A couple of things that i remember being there the first time. Like the tires would come off a bit slightly. Had the same problem with this monster truck game I made. I fixed it by lowering the wheel weight. The other thing I found but could never get it to reproduce is where tires started in the wrong spot. On top of the buggy instead of in the wheel wells.

While I never seen the second one happen in 6.31.4 (I think it was a fluke), I have seen the first one.

So in the end, nothign worth complaing about but nothing worth mentioing either.




Don't want to hijack this thread, but this might interest you; Mmm, so you say the wheel model on top of the car model wrongly placed? I'm having some trouble right now with something similar.. I'm having a water plane going halfway through my terrain hills, whereas in 6.31.4 it worked out fine and made my terrain look like a island in a big sea, in 6.4 it seems as if the sea plane is stuck almost on top of the hill terrain... I had something like this in 6.31.4 too, but changing the sea plane's position slightly used to take care of it, but with 6.4 not anymore, or so it seems...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Update the Racer demo with beta engi [Re: PHeMoX] #60796
12/28/05 02:09
12/28/05 02:09
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Have you rebuilt the level in 6.4 yet? I've had to do that with pretty much ever level so far.


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Re: Update the Racer demo with beta engi [Re: FoxHound] #60797
01/03/06 23:36
01/03/06 23:36
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
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Marco_Grubert  Offline
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M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
The scripts and level files have been updated to work with 6.40. Just download carlevel.zip from the server again.

Changes:
- recompiled level file to adjust position
- replaced create/remove with ent_create/ent_remove
- upped wheel torque to make mountain driving easier
- added a bDentCar flag in physics_events.wdl which will make the car get dinged when it collides with the environment

Re: Update the Racer demo with beta engi [Re: Marco_Grubert] #60798
01/04/06 03:53
01/04/06 03:53
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
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Joined: Sep 2004
Posts: 260
UB,Mongolia
Hehe Marco,

I have downloaded updated version and your car is also flying.

Olzii


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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