2 registered members (AndrewAMD, TipmyPip),
13,353
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Update the Racer demo with beta engi
[Re: Olzii]
#60799
01/04/06 21:17
01/04/06 21:17
|
Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
|
Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
|
It doesn't look like it's flying to me. Let me check again.
EDIT: You are correct. It is floating 8 quants above ground..strange.
Last edited by Marco_Grubert; 01/04/06 22:28.
|
|
|
Re: Update the Racer demo with beta engi
[Re: Marco_Grubert]
#60800
01/05/06 02:51
01/05/06 02:51
|
Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
Member
|
Member
Joined: Sep 2004
Posts: 260
UB,Mongolia
|
Hi Marco, Please give us some advices about changes in new update (6.40). What should i change in my physics code ? Because, before i have did many things to make my physics car better. After i updated 6.40 beta, my physics car is acting CRAZY ! For example, at high speed it is lifting his front side, it seems to me very light even i increased weight more. Here is picture : Olzii
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
|
|
|
Re: Update the Racer demo with beta engi
[Re: Olzii]
#60801
01/05/06 09:50
01/05/06 09:50
|
Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
|
Expert
Joined: Apr 2005
Posts: 4,506
Germany
|
I solved this problem with a new hollow cube that sourounds my level. It´s not set to "sky", it´s set to "flat-shaded". Then it works.
The map-compiler has removed the top of the old cube.
It seems that the physic engine needs a closed level.
no science involved
|
|
|
Re: Update the Racer demo with beta engi
[Re: ello]
#60803
01/05/06 11:21
01/05/06 11:21
|
Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
|
Expert
Joined: Apr 2005
Posts: 4,506
Germany
|
Open the "loop.wmp" with WED, build it new (becuase 6.4 is not 100% compatible to 6.31.4) and click "run".
no science involved
|
|
|
|