Hi there!
I know this has already been announced by jcl in the "Update 6.4 Remarks" thread, however I think this definitely is a bug!

Since I own a Geforce 6800 GT with 256 MB of VRAM, the card can display textures up to 4096x4096 pixels. However, the bitmap I'm trying to use in a shader (also posted here but got washed away more or less ) is 3072x512 pixels in size. I'm using a similar texture as a skycube and it seems to work without any problems, however, if I try to use the skycube texture for the shader as well, it is also announced as being "too big for 3d card"! Both textures are TGA, RLE compressed (removing the compression didn't help, btw) and about 1.2 MB in filesize.


Here are my specs:

P4 2,26 Ghz
512 MB RAM
Geforce 6800 GT 256 MB
Windows XP Professional
A6 Commercial 6.4

If needed, I could also provide you with the shader code and the bitmaps that are causing me problems.

Last edited by The Matrix; 12/25/05 20:03.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?