Hi everyone!
I just finished my little tutorial about tiled texture mappings on .mdl models as was requested in
this thread.
This tutorial uses Blender to create a quick-and-dirty UV-mapping that can then be imported in MED. But why don't you just see yourself what's in there
Here you go!PS. Any critiques welcome! This is my first "real" tutorial so please let me know what I could improve next time
