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Dynamic lights and Map entities #61311
12/29/05 17:05
12/29/05 17:05
Joined: Dec 2002
Posts: 73
Germany
J
Jim_beam Offline OP
Junior Member
Jim_beam  Offline OP
Junior Member
J

Joined: Dec 2002
Posts: 73
Germany
Hello,

is ist normal, that dynamic lights shine through MAP walls?
Is there any other way to stop it than using a model entity for a wall which casts shadow?


Jim Beam Commercial 6.40.5
Re: Dynamic lights and Map entities [Re: Jim_beam] #61312
12/30/05 08:59
12/30/05 08:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Jup, voellig normal, der sucht sich alle Vertexpunkte im Umkreis und schaut wie weiter er davon entfernt ist -> Beleuchtungsgrad.

SiW rools!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Dynamic lights and Map entities [Re: ShoreVietam] #61313
01/09/06 14:07
01/09/06 14:07
Joined: Dec 2002
Posts: 73
Germany
J
Jim_beam Offline OP
Junior Member
Jim_beam  Offline OP
Junior Member
J

Joined: Dec 2002
Posts: 73
Germany
Hallo,

kann man die Reichweite nicht irgendwie beschraenken, so dass man mehrere räume mit Lichtern in einem Level haben kann? Lichter an und ausmachen ist nicht so toll.


Jim Beam Commercial 6.40.5

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