I'm crossposting, but I believe, the experts are here more than in Engine.
Q: Is ist normal, that dynamic lights shine through MAP walls? Is there any other way to stop it than using a model entity for a wall which casts shadow?
Jim Beam
Commercial 6.40.5
Re: Dynamic lights and Map entities
[Re: Jim_beam]
#61355 12/30/0509:1612/30/0509:16
I know, the answer is probably "use sphere " but is there a shadow technique in GS?
I could of course place a model in between. and give it stencil shadows? I presume it is still impossible to at least tell the shader to ignore a remote light?