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Dynamic lights and Map entities #61354
12/30/05 07:54
12/30/05 07:54
Joined: Dec 2002
Posts: 73
Germany
J
Jim_beam Offline OP
Junior Member
Jim_beam  Offline OP
Junior Member
J

Joined: Dec 2002
Posts: 73
Germany
Hello,

I'm crossposting, but I believe, the experts are here more than in Engine.

Q: Is ist normal, that dynamic lights shine through MAP walls?
Is there any other way to stop it than using a model entity for a wall which casts shadow?


Jim Beam Commercial 6.40.5
Re: Dynamic lights and Map entities [Re: Jim_beam] #61355
12/30/05 09:16
12/30/05 09:16
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Yes it's normal, this is how vertex lights work.. they will go through anything.

No there is no way to stop it unless you use some kind of shadowing technique...


Sphere Engine--the premier A6 graphics plugin.
Re: Dynamic lights and Map entities [Re: Matt_Aufderheide] #61356
12/30/05 21:17
12/30/05 21:17
Joined: Dec 2002
Posts: 73
Germany
J
Jim_beam Offline OP
Junior Member
Jim_beam  Offline OP
Junior Member
J

Joined: Dec 2002
Posts: 73
Germany
Hi Matt,

I know, the answer is probably "use sphere " but is there a shadow technique in GS?

I could of course place a model in between. and give it stencil shadows? I presume it is still impossible to at least tell the shader to ignore a remote light?


Jim Beam Commercial 6.40.5

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