i confirm indiGLOW:) i tried to create a "simple" walk cycle for my 6leg bug (plus head and mouth tool) by using the c-script bones instructions and , well i ended up using some chaos based trigonometrics for it.
i found some nice whitepapers on gamedev, but well you need to be a professor to understand them:)
(btw. try translating "kneifer" from german to english using google-language tools)
