I see. I've looked at your latest shader and I now see how the skins are attached.

I just find that the ability to attach FX files in MED (6.4) is confusing as it's not well documented and it's easily assumed that by ataching the FX file to the particular skin, the shader will function.

Does anyone have any instight into how this is supposed to work? The documentation states:

"Imports the effect definition from an .FX file. When checking the Extern box, a reference to an external file is stored rather than importing the effect. Make sure that the effect is well tested and contains fallback techniques before importing it into the model."

This implies the automatic assignment of a shader. Is this functionality disabled or does anyone know if more is required? Perhaps the FX file needs to be formatted a specific way?

Thanks-