... how are textures handled. are they loaded into the gpu and if that doesnt fit to the cpu, or how doe this work??
if i have for example 11 mdls which have each a texture of 2048x2048 (~12MB) i have a nice bunch of data here. what happens with it ??
btw, lets not start a debate wether i should split my mdl's into many parts. if i did that i had around 1000 mdls to place manually so that isnt a good solution