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Re: possibly one of the dumbest questions ever, bu
[Re: ello]
#62054
01/17/06 11:12
01/17/06 11:12
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Textures go into video memory. If not enough video memory is available, I think it uses regular RAM. As far as computing it, that I don't know, but I suspect it's the GPU (graphics processing unit) as the CPU isn't entirely designed (for speed anyway) for this sort of thing.
As for the "many parts" thing, you could make use of the multi-texture feature in the new MED for this and still only use one model.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: possibly one of the dumbest questions ever, bu
[Re: ello]
#62056
01/17/06 11:51
01/17/06 11:51
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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You should probably know that huge textures like that may not work in older video cards. Sticking with a maximum of 1024x1024 (the suggested maximum for compatibility) is better. With multi-texturing, you can split that 2048x2048 texture in 4 1024x1024's and add more compatibility for older systems. Of course, it'll still take up the same amount of memory, but it's the greater compatibility that makes it more important. Just a suggestion though.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: possibly one of the dumbest questions ever, bu
[Re: Matt_Aufderheide]
#62058
01/18/06 07:47
01/18/06 07:47
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
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thanks, that was the info i needed:) too bad that they are going to be visible all at one time, but partly (if that counts) i am building a very large city and have all houses on mdl, all streets and sidewalks one mdl, all skyscrapers one mdl. because if i use single mdls i would place them till i die
maybe i have to try another aproach. but i wanted to use baked texture and thus the placement must be 100% accurate
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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