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I just realized something. For all those textures you have, 11 2048x2048's, you'd need 132 MB in video memory thus it would only work on cards of 256 MB or more. You should consider lowering this to at most 64 MB.




it can still work on cards with lower memory. This is because of memory paging and also mipmapping. If your textures in the distance are mipmapped, then they dont need the the fullsize texture... However you will get slowdown when swapping textures in memory.

One way i can think of to make this work better is to simply make LOD models, and have the LODs use a much smaller texture, that way only rarely will more than one full size texture be displayed at once.


Sphere Engine--the premier A6 graphics plugin.