Does anyone know where the
1.2/100 figure comes from in the calculation of the position of the temp panel?
Code:
pan_temp.pos_x = panel_radar.pos_x+bmap_width(bmp_radar)/2-my.skill98/(make_scan.z*1.2/100)*sin(player.pan-my.skill97)-16*pan_temp.scale_x;
I understand this scales the radars range, but where did this number come from? What is it relevent to?