I know this is a terrible old thread, however I'm using this contribution and ran into a problem. I run the g3_handle_radar(); funktion in my enemies funktion, everything is fine.

However, at one point the enemy dies and get's removed. Panel creation of the radar script stops, but it leaves a fixed radar blip at the spot (on the radar) where the enemy died. So I was thinking, this panel didn't get removed at all.

What's wrong?

Summary;
-code works fine, when enemy that started the code isn't removed by ent_remove(me);
-radar blip continues to be visible after enemies death, but doesn't get updated on his position (which is zero, he's death after all).
-How can I really stop this funktion when the enemy who started the radar code is removed?

Cheers


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