Code:
function g3_handle_radar {
while(!playerrr){wait(1);}
while(me) {
if(vec_dist(my.x,playerrr.x) < make_scan.z) {
pan_temp = pan_create("bmap = bmp_radar_enemy; flags = visible,refresh,filter;",101);
my.skill92 = handle(pan_temp);
while(vec_dist(my.x,playerrr.x) < make_scan.z) {
pan_temp = ptr_for_handle(my.skill92);
vec_set(temp,playerrr.x);
vec_sub(temp,my.x);
vec_to_angle(my.skill97,temp);
my.skill98 = vec_dist(my.x,playerrr.x); //was camera
pan_temp.scale_x = 0.50-my.skill98/(make_scan.z*2); //1.5
pan_temp.scale_y = pan_temp.scale_x;
pan_temp.pos_x = rader.pos_x+80-my.skill98/(make_scan.z*1.2/100)*sin
//pos_x+96 -> nu 85 , 75
(camera.pan-my.skill97)-16*pan_temp.scale_x;
pan_temp.pos_y = rader.pos_y+70+my.skill98/(make_scan.z*1.2/100)*cos

(camera.pan-my.skill97)-16*pan_temp.scale_x;
//solving bug problem
//
//dots appear at the edges .. fixed ni
//
if(pan_temp.pos_x - rader.pos_x < 25){break;}
if(pan_temp.pos_y - rader.pos_y < 25){break;}
if(pan_temp.pos_x - rader.pos_x > 100){break;}
if(pan_temp.pos_y - rader.pos_y > 100){break;}
//if(me==null){beep; pan_temp.visible = off;break;}

wait(1);
}
pan_temp = ptr_for_handle(my.skill92);
pan_remove(pan_temp);
my.skill92 = 0;
}
wait(1);
}
if(my.skill92!=0){beep;return;}
//wait(1);
}



This is my code now, still doesn't work, but also doesn't beep

Perhaps this is an engine bug off some sort? Code-wise, this should work, however the radar dot of the enemy keeps freezing in place after I shot him, but there's no beep, eventhough the panel is still 'visible'.

Cheers

Last edited by PHeMoX; 10/17/06 16:59.

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