Already did, also sent him a resource about it, he can see my problem but is unsure of what is the problem as the physics code appears correct.
When I limit the FPS using lock and so forth, to this 70fps maximum, the objects fall at a slower rate, presumably because the PH_FPS_MAX in conjunction with the FPS max and lock settings.
I will check my v_synch settings with catalyst in case something is preventing it here, but at the moment a window view of 200fps only reaches 70fps in full screen mode and physics objects move slower then...
I will keep hunting for an answer but I am running out of things to look at
