from what i see you dont pass the uv-texture coordinates of the model to the pixelshader :
Code:

VS_OUTPUT VS1(float4 inPos: POSITION, float3 inNormal: NORMAL, float3 tangent: TANGENT, float2 texCoord : TEXCOORD0) {

...

Out.texCoord = texCoord;
...



Last edited by ello; 01/24/06 07:33.

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