multimonitor during run time or build time?

During build time, you'll just have to set up your environment just like you do for every other program.

As for during run time, I'm not sure it's possible. My first thought would be to set your screen_size.x as the monitor * 3, then just seperate your game as a panel for each monitor, but the engine has limitations that won't allow that large.


Read the manual, it's a good place to start learning ~ ulillillia