When textures exceed the amount of video memory available, they are put into system RAM. When system RAM is low, it goes on the hard drive as swapfile where it becomes really slow. With the new MED, you can have the textures be linked to externally so only one instance of them is stored in video memory instead of 5 instances (duplicates) for 5 different entities using the same texture.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials