Quote:

Passable flag "broken" for skies: You are not supposed to set such a flag, as only worldly objects can be set passable.

Seams at the sky cube: When you have a a sky cube, check that your sky color is at 0,0,0. Rendering a sky cube and a sky color at the same time will unnecessarly decrease your frame rate.




Setting the sky as passable for a hollowed cube never caused a problem until 6.40. I guess it was a habit from A5 in which it was necessary for my weapons.
I took your advice and unchecked the passable flag and rebuilt the level.
The sky still gets hit by bullets.

As for the seams:

The tested resources that still have the problem with seams are:
-Steempipes water shader example
-Matt Coles' shader collection
-"Sky Demo" by Ahmet Serdar Kucuk

Last edited by Daedelus; 01/31/06 09:00.

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