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Re: 6.31.4 WED passable block bug (is fixed?)
[Re: Daedelus]
#62944
02/01/06 21:49
02/01/06 21:49
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
I took your advice and unchecked the passable flag and rebuilt the level. The sky still gets hit by bullets.
What are you trying to accomplish ? For best performance the sky should not be set to passable which also means it will get hit by bullets. You can use SCAN_TEXTURE to check whether the player has hit a valid target. The (slower) alternative would be to select "PASSABLE" on the sky cube and deselect the "SOLID SKY" option in the map compiler dialog.
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