Its not a problem with my card.
As I stated earlier, the seams exist only when using the examples I listed above and when running 6.40/6.40.2. They do not appear at all when using 6.314.

In the latest beta, there are no seams at all once I remove shaders using cubemaps that fake reflectivity, whereas they worked (seamless) in 6.314.

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I took your advice and unchecked the passable flag and rebuilt the level.
The sky still gets hit by bullets.


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What are you trying to accomplish ?




As for this question, Marco I just want things to work.
In other words, how bad would it suck to make a shooter when your bullets hit the sky like its impenetrable?
Again, didn't have this problem in 6.314.
I'll try the "slower" method you suggested. -Whatever it takes.


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