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Re: 6.31.4 WED passable block bug (is fixed?)
[Re: testDummy]
#62938
01/29/06 00:14
01/29/06 00:14
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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You could download the public beta and see for yourself. I don't have any collision-related scripts so I'm not able to test it.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: 6.31.4 WED passable block bug (is fixed?)
[Re: jcl]
#62941
01/30/06 16:05
01/30/06 16:05
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Wow, that just added a lot to my frame rate.
Could this bit of information be added to the manual?
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: 6.31.4 WED passable block bug (is fixed?)
[Re: Daedelus]
#62944
02/01/06 21:49
02/01/06 21:49
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
I took your advice and unchecked the passable flag and rebuilt the level. The sky still gets hit by bullets.
What are you trying to accomplish ? For best performance the sky should not be set to passable which also means it will get hit by bullets. You can use SCAN_TEXTURE to check whether the player has hit a valid target. The (slower) alternative would be to select "PASSABLE" on the sky cube and deselect the "SOLID SKY" option in the map compiler dialog.
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Re: 6.31.4 WED passable block bug (is fixed?)
[Re: jcl]
#62945
02/02/06 08:40
02/02/06 08:40
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Joined: Jan 2003
Posts: 1,142 California
Daedelus
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,142
California
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Its not a problem with my card. As I stated earlier, the seams exist only when using the examples I listed above and when running 6.40/6.40.2. They do not appear at all when using 6.314. In the latest beta, there are no seams at all once I remove shaders using cubemaps that fake reflectivity, whereas they worked (seamless) in 6.314. Quote:
Quote: --------------------------------------------------------------------------------
I took your advice and unchecked the passable flag and rebuilt the level. The sky still gets hit by bullets.
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What are you trying to accomplish ?
As for this question, Marco I just want things to work. In other words, how bad would it suck to make a shooter when your bullets hit the sky like its impenetrable? Again, didn't have this problem in 6.314. I'll try the "slower" method you suggested. -Whatever it takes.
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