Hi,
I noticed a feature that looked handy in 6.4 that's not in 6.3 and its the vec_for_uv and vec_to_uv commands, so I tried using it to create a metallic chrome look and it worked out alright in this little project. What's happening here is, if you'll notice the highlights only change when the object rotates, its because I shift the uvs on the texture according to its change in rotation to simulate a sort of reflective quality.
CLICK HERE TO DOWNLOAD THE SHINE DEMO WITH SOURCE WDL (1.5 MB)
and....here's a pic:

this is a very small project, please don't expect any large game with this 1.5 MB download. Press space bar or a mouse button to stop the objects from moving around.