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Re: Motion blur [Re: slacker] #63251
02/06/06 19:36
02/06/06 19:36
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
motion blur is important for movies because there you only have 24 frames per second but i think if a game does > 60 fps, motion blur isn't that important because the eye/brain will smooth everything out a bit.

Re: Motion blur [Re: ventilator] #63252
02/06/06 22:55
02/06/06 22:55
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
I believe this would be an handy effect if used correctly. I can do it in sylex at the mo, but there are a few small issues

Re: Motion blur [Re: Matt_Coles] #63253
02/07/06 00:46
02/07/06 00:46
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
Member

Joined: Feb 2003
Posts: 195
what is sylex?

Re: Motion blur [Re: slacker] #63254
02/07/06 03:12
02/07/06 03:12
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
This will explain a little, do a search for more. If you want Sylex I can Upload it to my site for you, I'll also include the motion blur script

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/570487/page/0/fpart/all/vc/1

Re: Motion blur [Re: Matt_Coles] #63255
02/07/06 08:47
02/07/06 08:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Matt_Coles:
Did you ever think about creating "Sylex for Dummies"? I would love some product that works easily just with a few actions and events. With that I could play with all these nice effects in my scenes and with my models and I do not have to care about programming Sylex. I would pay for that. Besides that I could give you models and textures (as you can see in my signature).


Models, Textures and Games from Dexsoft
Re: Motion blur [Re: Machinery_Frank] #63256
02/07/06 11:40
02/07/06 11:40
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
I was posting a reply about an hour ago here, and my LCD monitor dyed, so now I'm plugged into the TV . Ok,

@frank g -Like my shader collection. Yeah, I've been thinking about that, it wouldn't be that hard as all the code is sitting in a folder all nice and clean.
I'll do it, you'll prob see the scripts on Sat. I'll post them back here, they'll be free and easy to incorporate for everyone . I just hope I can get a new monitor before then so I can check the code (can't stand TV resolutions!).

Regards,

Matt Coles


P.S. I'll have to find the small bug with the motion blur. It works, but the objects run away off the screen lol! I only got it working yesterday when I read the thread and saw how cool it looked in Project Offset. Shouldn't be a big deal.
Sylex's bloom works beautifully and doesn't really eat up the frame rate!

Re: Motion blur [Re: Matt_Coles] #63257
02/07/06 12:04
02/07/06 12:04
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I was under the impression Sylex didn't work properly. Was it ever released in English? I downloaded the German version of it right when it was released, unsure if there was any new versions released. Looking forward to your work with Sylex.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Motion blur [Re: William] #63258
02/07/06 12:15
02/07/06 12:15
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
In short - Half the features don't work, the other half do.
It wasn't released in english ever, so that's why it has been a little hard for me to pick up on it.
All the features that don't require the dll to load external textures work. (ie mirrors, motion blur, hdr, monochrome and bloom.
The ones that don't work are soft shadows (XeXeS deleted them from the plugin as they would only work with A6.4), fresnel water, and post processing effects that need external textures.
XeXeS has said he is going to release an english manual in the next few weeks, as well as a new version of Sylex with all feauters working. But who can really tell if that will happen.


Bit Dodge, but working screens:

Motion Blur:


Bloom:



Regards,

Matt Coles

Last edited by Matt_Coles; 02/07/06 12:28.
Re: Motion blur [Re: Matt_Coles] #63259
02/07/06 15:07
02/07/06 15:07
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Matt Coles: I am looking forward to the weekend.


Models, Textures and Games from Dexsoft
Re: Motion blur [Re: Matt_Coles] #63260
02/08/06 08:31
02/08/06 08:31
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yea, same here. Thanks for the info Matt.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
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