Hey Matt - thanks for the link and the screens! I will try and dive into this when I get some time - It really is amazing what you and others are doing with this stuff.
I got camera motion blur working with the renderview.dll - which turns out to be a great prototyping asset.
Camera blur is a little different than what we are talking about with object motion blur. I was as much curious if there were limitiations to the G6 shader setup in terms of what people are doing with the technology.
Looks like just about anything is possible.