Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (TedMar, AndrewAMD), 1,344 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19053 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 5 1 2 3 4 5
Re: Motion blur [Re: William] #63261
02/10/06 21:20
02/10/06 21:20
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
For motion blur you donīt need shaders. You can do it with the pro edition (see dv2).

Re: Motion blur [Re: EX Citer] #63262
02/11/06 01:54
02/11/06 01:54
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
ok, I've uploaded version 0.5 of the pack and you can get it here:

http://www.coniserver.net/ubbthreads/sho...58ef#Post621618

Re: Motion blur [Re: Matt_Coles] #63263
02/17/06 21:09
02/17/06 21:09
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
Member

Joined: Feb 2003
Posts: 195
Hey Matt - thanks for the link and the screens! I will try and dive into this when I get some time - It really is amazing what you and others are doing with this stuff.

I got camera motion blur working with the renderview.dll - which turns out to be a great prototyping asset.

Camera blur is a little different than what we are talking about with object motion blur. I was as much curious if there were limitiations to the G6 shader setup in terms of what people are doing with the technology.

Looks like just about anything is possible.

Re: Motion blur [Re: slacker] #63264
02/18/06 01:22
02/18/06 01:22
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
The camera motion blur sounds intresting and is probably what I was looking for. Would it be suitable for a turbo boost effect? What's the framerate hit on it?


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Motion blur [Re: William] #63265
02/18/06 02:10
02/18/06 02:10
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
I am also interessed in this camera motion blur. Could you post the code?

Re: Motion blur [Re: XNASorcerer] #63266
02/22/06 17:46
02/22/06 17:46
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
camera.transparent=on; does a good motion blur for me


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Motion blur [Re: Michael_Schwarz] #63267
02/22/06 17:52
02/22/06 17:52
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
yeah. but not for particles...

Re: Motion blur [Re: broozar] #63268
02/22/06 21:15
02/22/06 21:15
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
XeXeS said it was possible to use the camera motion blur on models too by changing the rendertarget

Re: Motion blur [Re: Matt_Coles] #63269
02/22/06 22:56
02/22/06 22:56
Joined: Mar 2005
Posts: 123
O
oronll Offline
Member
oronll  Offline
Member
O

Joined: Mar 2005
Posts: 123
Quote:

XeXeS said it was possible to use the camera motion blur on models too by changing the rendertarget




well how do you do that?!

Re: Motion blur [Re: oronll] #63270
05/20/06 20:30
05/20/06 20:30
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
Member

Joined: Feb 2003
Posts: 195
Does this look promising in terms of adapting to GStudio? It looks like this relies on the previous texture coordinate, not sure if that is available?

http://developer.nvidia.com/docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf

And... I am only showing 5 pages of post in the shader forum? Not sure why..

Last edited by slacker; 05/20/06 20:32.
Page 3 of 5 1 2 3 4 5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1