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Re: Motion blur
[Re: slacker]
#63275
06/01/06 16:12
06/01/06 16:12
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Joined: Feb 2003
Posts: 195
slacker
OP
Member
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OP
Member
Joined: Feb 2003
Posts: 195
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Quote:
Does this look promising in terms of adapting to GStudio? It looks like this relies on the previous texture coordinate, not sure if that is available?
http://developer.nvidia.com/docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf
And... I am only showing 5 pages of post in the shader forum? Not sure why..
Isn't this code for shader based MBlur? Not sure if it is adaptable to GStudio.
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