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Re: Motion blur [Re: PHeMoX] #63281
06/20/06 03:50
06/20/06 03:50
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
The proper way to render motion blur would be to have a seriers of render targets in an array.. in each render target you would store a previous frmae, so you have a constant string of maybe the last 10 frames...

To show the blur effect you would just render these by alpha blending over a screen-aligned quad, with the oldest frame being the most trasparent.


Sphere Engine--the premier A6 graphics plugin.
Cheap Motion Blur [Re: Matt_Aufderheide] #63282
06/20/06 16:09
06/20/06 16:09
Joined: Aug 2002
Posts: 681
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Ichiro Offline
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Ichiro  Offline
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
Re: The cheap render-to-panel trick, I assume that the biggest problem is that amount of blur changes with the framerate. (High framerate means many overwrites per unit time; low framerate means fewer.) I've always wondered -- can you get around this by varying the panel's alpha value with the framerate?

[Edit: I just tried this here.]

Last edited by Ichiro; 06/20/06 17:43.
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