Thanks ventilator,
I did use vertex animation and that was my goal: to see how the animation would work and that's why it has 40 animation frames, I wasn't trying to make it look extremely realistic, but now I can have a group of them without a big drop in the framerate since it is so low in the polygon count. And I didn't have to export and append every frame, just export the model animation directly.

Thanks FeiHongJr.

I will remember not to waste your guys' time light_mystic, Matt_Aufderheide and Nardulus in the future, and just put my models in my games for the 35 people/day who go to my website instead of posting them on this forum. And following your guys' examples, maybe I should start learning how to market and sell stuff too?

Well if I'm making such an atrocious thing in 6 hours, I guess I should be making at least 1 high quality model a day which means at least hundreds if I've just been making games for a couple years. Let me jump over to Matt_Aufderheide's Sphere 3DGS plugin site and get some inspiration.......looks like soft shadows and reflections, nice. Light_mystic's site.......hmmm it costs hundreds of dollars for tutorials, levels and models but very nice animated web buttons. Nardulus'.....Wow, now here's some nice screenshots it looks this big gaming company can make some models, is there hundreds of them? Only the people who buy those games would know....Those Disney Print Studio games really look like they might be good.... But I'm sure all my games are trash or in the negatives compared to those right since they probably fell in a Blender like that 40 frames of animation judging by how much work each person can do.