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Re: Cheerleader Model
[Re: Matt_Aufderheide]
#63447
02/09/06 17:52
02/09/06 17:52
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
That whole "constructive criticism" business is not always constructive. Sometimes something bad is bad.. simple. Anyone who posts a pic like this should simply give up trying to make artwork. Not everyone has an aesthetic sense or artistic aptitude. Maybe they shouldn't waste their time. It's not shameful to be bad at art. I dont try to be a mathematician, a jet fighter pilot, or a doctor. I would suck at it.
I agree, with one minor difference ... that is, with a lot of practise you could easily become way way wáy better at modeling Wing.
I think your basic approach was kinda wrong, the primitives to start with, and you should have kept a reference picture nearby to keep track of proportions, shapes and details and should have added more polygons... Try to go by the advice of some of the other posters and search for tutorials, I'm sure you could do better than this, and as it's not forbidden to be honest, I hereby have said it's bad.. If you don't agree, then it probably has got something to do with my spoiled model taste, especially when it comes to women in cheerleader outfits ...
Cheers
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Re: Cheerleader Model
[Re: PHeMoX]
#63448
02/09/06 18:12
02/09/06 18:12
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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Quote:
I agree, with one minor difference ... that is, with a lot of practise you could easily become way way wáy better at modeling Wing.
I think anyone can get good at drawing, but it takes a brain shift. One hemisphere of your brain is good at logic and one hemisphere is good at abstract. You just need to see like an artist, look for the spaces in between the lines...instead of looking at what something is, you need to just see it. Instead of letting your mind logically decide that the object is a "cheerleader", you need to see it instead as a series of shapes and colors. Anybody can learn, you just need to shift brain lobes 
Make sense? I didnt think so...
Quote:
I think your basic approach was kinda wrong, the primitives to start with, and you should have kept a reference picture nearby to keep track of proportions
Yep. In blednder you can actually import an image in there and trace around it, someone should make a tutorial.
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Re: Cheerleader Model
[Re: ]
#63449
02/09/06 19:18
02/09/06 19:18
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
Nardulus'.....Wow, now here's some nice screenshots it looks this big gaming company can make some models, is there hundreds of them? Only the people who buy those games would know....Those Disney Print Studio games really look like they might be good.... But I'm sure all my games are trash or in the negatives compared to those right since they probably fell in a Blender like that 40 frames of animation judging by how much work each person can do.
I think you're reading into that just a little too much, he said that about one model, not everything you make. And I think his comment was quite honest. The model does not look good at all, but- it is a first attempt with new software, so there will obviously be a lot of room to improve.
It's best to learn to take criticism positively, even if it is negative criticism. Either ignore it, or use it to get better. You'll benefit by not being overly attached to your work, being open to criticism of it, and being able to admit when it your work simply isn't good.
Aaaannnnd... by your response to this we'll see if you actually take my advice .
-Rhuarc
And by the way.... Nardulus is a XBOX, GBA and DS licensed developer. I would take his comments seriously .
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Re: Cheerleader Model
[Re: Rhuarc]
#63450
02/09/06 19:41
02/09/06 19:41
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Joined: Feb 2005
Posts: 324
laethyn
Senior Member
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Senior Member
Joined: Feb 2005
Posts: 324
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There's a difference between giving criticism, and being plain old mean. Licensed developer or not, there is such a thing as tact.
If I say someone is an a-hole, that's one thing. If I say I'm not very fond of them, then that's something else entirely. They mean the same, essentially, but I've used a little tact.
Yes, one must learn to take criticism, however "that sucks" is not criticism. It's a put down.
Read the manual, it's a good place to start learning ~ ulillillia
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