while(1){camera.X = MY.X; // +/- irgendwascamera.Y = MY.Y; // +/- irgendwascamera.Z = MY.Z; // +/- irgendwascamera.PAN = 120; // LINKS RECHTScamera.TILT = 45; // OBEN UNTENwait 1; // danke reinka *g*}
MY.blahalt mit dem PLAYER synonym ersetzen..
is aber doch logisch..
[This message has been edited by Kinex (edited 20 May 2001).]
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de