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Re: Retina Burn/Flash Bang
[Re: Matt_Aufderheide]
#63645
02/13/06 13:21
02/13/06 13:21
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
PLEASE!! dont use my renderview.dll .. it is really slow..too slow to be used in a game i think. The main problem, for nayone who is interested, is that there is no easy way to transfer texturs genereated in the dll to the A6 interface.. so i have to use some slow D3DX function.. this is extremely slow...even if you use a very tiny texture.
Amen to that.
The better way would be to write the rendering routine in the dll itself. Just take my source and modfiy it.. if you have my orginal dll source, someone can do this with some basic D3D knowledge. Just take the backbuffer, and instead of sing D3DXLoadSurfaceFromSurface, define a screen alinged quad and render this with a shader.
This is how I would do it... just render a quad with the texture....
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