Doug, I know that. I have the same project with two version, one with v6.31.4 and other with the updates after. I tried every beta update and nothing. I sent the level with the problem to Marco twice, but the problem is still there.
Why did I throw my hands in the air? Because I want to use the new features already implemented, but they don't work how they should.
Quote:
... doesn't help anybody.
Well, but I am trying to help. I sent a level twice! I report every problem that I find.
Look at the responses from Marco about the problem you can see in those videos:
1ª e-mail answer:
Hello Alex,
I have tried the demo level but could only reproduce it twice during 10
runs- this makes it almost impossible to debug. What seems to happen is
that
the wheels penetrate the terrain after the jump and then the engine
keeps
trying to keep the wheel under the terrain while the PH_WHEEL
constraint
tries to pull it up. Changing the CFM/ERP values of the car or of the
world
should help eliminating this problem.
2 in 10? So, 20% of times that you run in your computer you get that Mad Cow Disease. Isn't that enough?
CFM/ERP values didn't helped.
2ª e-mail answer:
Using the code and level you sent me on 10/26/05 and the 6.36.0 beta I
still
don't see any consistent problems.
Still don't see it?

3rd e-mail answer:
I don't think a movie will help much at this point. Since we are
getting
different results I am suspecting that either your code has changed or
the
different speed of our PCs has an impact here. Please enable fps_lock
and
set fps_max to a value where the problem is obvious and mail me your
WDLs
again.
Again? The code are the same. The level are the same.
But you are right! Saying that this update suck was wrong. I should have said this:
"All bugs in A6 update sucks!"
Let me just say another thing: I love A6 and I wish that it could work the way we need, because it is a great engine.
Saying that...
Quote:
If a bug isn't identified it will not be fixed, and if it isn't fixed you'll have to live with it.
No, I don't have to live with this. In fact, my game is going to be published with the engine that make it work first. I am porting it into others engine, one of them BV.
So, as you can see I and everybody else here don't have to live with this.
Quote:
You can turn back to the old system (in fact it is recommended if you plan on releasing something soon), but you'll regret it when we add a new feature you need.
Yes, I already made some contacts with publishers and I need to have a beta version until the end of March where the game is suppost to be in a game expo here in Portugal.
And Marco, this is not personal.