Hi

I would like to see if there is a work flow to import a model from 3dsMax+chracter studio biped into Game Studio MDL *** Keeping the bones *** I know A6 has some huge restrictions on quality here limiting one bone per vert influence, but still I would like to see this solved.

I will be happy to pay $100 USD (via PayPal or other web gateway) for someone who can clearly explain the steps involved (including third party software). The end result should be an MDL with bones animating the same as in Max (if biped is set to rigid).

I will be happy to publish the results back to the community of course.

Any questions post here or PM me.

(If I get no takers here I might make it a competition).


www.pixeldirector.com Low poly models for Game Studio