Well thank you for comments so far, I guess it's confirming what I have seen so far that a model can be produced in max but bone animation is moe of a manual tweaking process done outside of Max.

I'm now wondering whats the next steps here. I need to move animations from Max to MED with bones, anyone feel up to the job of rigging in fragmotion or med?

Cheers


www.pixeldirector.com Low poly models for Game Studio