Quote:


The "problem" with time is, that you multiply you distances with a varying value (depending at the framerate) and you will never get the exact stoppoint (e.g obj.y=1200, but obj.y=1200.04). So you have to stop at the position, the lift is higher/lower your stop-position (depending of the direction).




Yes thats why I added this line:
if (elevator_pnt.z >= 3169.667) {elevator_pnt.z =3169.667
as before that it would go right through the
roof and keep going..


Quote:


The most important thing why you have to use time*speed_constant is: on you pc it looks cool - on an other the elevator maybe needs 10 times longer or 30 timer less time.




Yes ... I perfectly understand how it would
be benificial to implement.

Just don't think I'm going to be advanced enough
to figure this one out!


By all means if anyone wants to take and enhance
I'm all for it!

I have done all that is in "My knowledge" to do.
Exect make add sounds and Have positions Settable in skills.

I think a lot would probally appreciate it more if all
they had to change was
The skill for each stage



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