I looked over your code really good... I'm sure it would work fine.
Just wont do what mine is intended to do?

I assume this is more of a tourist elevator?
just stopping ocasionally....?

Quote:

define _destination, skill20;




where are all the destinations for the other floors?
you only have 1? Or maybe I missed something.

Quote:

var gc_elestop[5] = 0, 200, 400, 600, 800;




I'm not sure how exactly your implementing this
I know its for the stop pints but I just don't
understand how your using it?

I'm guessing you just have 1 destination stop
but several frquent stops on the way?

On another note...
I tried using "time" pretty much the same
Quote:

my._destination



except figuring that factor in
unless you count elevator_pnt.z as the
equuilivalent to my._destination?

Also I'm trying to make compatible with A5 as I still use
it often. I don't think:
Quote:

time*speed_constant



is an A5 feature though there are some similar I beleive that
I might be able to substitute. Just wanted it to
be more Universal

I do thank you for all your input!

Maybe if I can scan through your code here I can
find a better way to implement my own "button contolled"
elevator.



*** Teutonic Darkness ***